public class HeartbeatSystem extends AbstractResinSubSystem
| Modifier and Type | Field and Description |
|---|---|
static int |
START_PRIORITY |
START_PRIORITY_CACHE_SERVICE, START_PRIORITY_CLASSLOADER, START_PRIORITY_CLUSTER_SERVICE, START_PRIORITY_DATABASE_SYSTEM, START_PRIORITY_DEFAULT, START_PRIORITY_ENV_SYSTEM, START_PRIORITY_NETWORK_CLUSTER, STOP_PRIORITY_CLASSLOADER| Modifier and Type | Method and Description |
|---|---|
static HeartbeatSystem |
createAndAddService(CloudServer cloudServer) |
static HeartbeatSystem |
getCurrent() |
long |
getHeartbeatTimeout() |
int |
getStartPriority()
Returns the start priority of the service, used to determine which
services to start first.
|
void |
setHeartbeatPeriod(long timeout) |
void |
setHeartbeatTimeout(long timeout) |
void |
start()
Starts the heartbeat actor with a server start message to the pod
|
void |
stop()
Stops the heartbeat actor with a server start message to the pod
|
destroy, getStopPriority, isActive, preCreate, toStringpublic static final int START_PRIORITY
public static HeartbeatSystem createAndAddService(CloudServer cloudServer)
public static HeartbeatSystem getCurrent()
public void setHeartbeatPeriod(long timeout)
public void setHeartbeatTimeout(long timeout)
public long getHeartbeatTimeout()
public int getStartPriority()
ResinSubSystemgetStartPriority in interface ResinSubSystemgetStartPriority in class AbstractResinSubSystempublic void start()
start in interface ResinSubSystemstart in class AbstractResinSubSystempublic void stop()
stop in interface ResinSubSystemstop in class AbstractResinSubSystem